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![Screenshot 2022-12-14 215611.jpg](https://static.wixstatic.com/media/ac4854_1d6c267fca8f4fbe8ac16e1e3b216dce~mv2.jpg/v1/fill/w_82,h_46,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/ac4854_1d6c267fca8f4fbe8ac16e1e3b216dce~mv2.jpg)
Tower Defense <T>
A tower defense game in a medieval setting. Intended to incooperate rouge-like elements.
Core-Features:
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Smart enemies that follow the set path with 3D-pathfinding
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Fully configurable system for spawning the enemies. Enemies come in waves, configurable spawn intervals, amount of enemies, spawn delays and more.
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Dynamic and extensible system for towers: with many different attacks, custom upgrades and placement with automatic hitbox calculation
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Rouge-like system with rewards based on a enemy-kill-progression. Rewards can unlock tower-upgrades or have global effects (not fully implemented).
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System for handling currency
![Screenshot 2023-02-16 090454.jpg](https://static.wixstatic.com/media/ac4854_98441ebd63e5422aafa90d4c2860d986~mv2.jpg/v1/fill/w_690,h_382,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Screenshot%202023-02-16%20090454.jpg)
![Screenshot 2022-12-15 000133.jpg](https://static.wixstatic.com/media/ac4854_c6a6182f566f4a14b16293b81d81be9e~mv2.jpg/v1/fill/w_773,h_362,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Screenshot%202022-12-15%20000133.jpg)
![Screenshot 2022-12-15 000202.jpg](https://static.wixstatic.com/media/ac4854_8e9962353e4d46aa9fcdaad390d02714~mv2.jpg/v1/fill/w_734,h_403,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Screenshot%202022-12-15%20000202.jpg)
![Screenshot 2022-12-09 230943.jpg](https://static.wixstatic.com/media/ac4854_61688375fc514da7a64c93be1bd1a8a6~mv2.jpg/v1/fill/w_665,h_370,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Screenshot%202022-12-09%20230943.jpg)
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